AI Insights · Timothy · January 2023
Top 2D Realistic Games in Ireland Q4 2022
Discover the performance of the top 5 2D realistic games in Ireland during Q4 2022, based on downloads, revenue, and active user trends from Sensor Tower.
During the fourth quarter of 2022, the top 5 2D realistic games in Ireland demonstrated varying trends in downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a comprehensive look at their performance on a unified platform.
MADFUT 23 saw significant fluctuations in weekly downloads, starting from 2.9K in early October and peaking at 23.7K in mid-October. By the end of December, downloads had decreased to approximately 2.3K. The game also experienced a notable increase in weekly active users, reaching a peak of 23.8K in late October before gradually declining to around 10.2K by the end of December.
Woodoku - Wood Block Puzzles maintained a steady download rate throughout the quarter, starting at 6.1K and ending at 3.9K. The game’s active user base remained relatively stable, fluctuating between 14.9K and 18.6K, with a peak at the end of December. Revenue for Woodoku remained minimal, with a notable increase to $6 in the final week of the year.
8 Ball Pool™ from Miniclip.com showed consistent weekly downloads, ranging between 2.4K and 5.5K. The game’s revenue exhibited a steady increase, peaking at $8K in the last week of December. Weekly active users for 8 Ball Pool™ remained robust, starting at 60K and reaching a high of 71.7K by the end of the quarter.
Word Connect ¤ experienced gradual growth in both downloads and revenue. Weekly downloads started at 556 and reached 1.3K by the end of December. Revenue saw a slight increase, peaking at $461 in the final week of the year. Active users for Word Connect ¤ were stable, fluctuating between 5.2K and 7.7K throughout the quarter.
888 Casino: Real Money Games demonstrated a significant surge in downloads and active users towards the end of the quarter. Downloads increased from 535 in late September to 4.3K by the end of December. Active users also saw a sharp rise, peaking at 3.5K in the final week of December. Revenue data for this game was not available during this period.
For more detailed insights and data on these games, visit Sensor Tower.